Collector
powered by Collector Crypt Pokémon Gacha
Legendary Pokémon Gacha Pack
Legendary Pokémon Gacha Pack ✓ Guaranteed Authenticity
Instant Buyback90%Expected Value$261.74
Hyper Pokémon Gacha Pack
Hyper Pokémon Gacha Pack ✓ Guaranteed Authenticity
Instant Buyback90%Expected Value$528.15
Grail Pokémon Gacha Pack
Grail Pokémon Gacha Pack ✓ Guaranteed Authenticity
Instant Buyback93%Expected Value$1022.91

Each round unlocks extra packs.

Every card comes out of the live Collector Crypt Gacha Machines.

One Ticket buys you 5 or 10 Gacha Packs

Starter machine

Starter

10 × Starter Pokémon Gacha Pack ($25)

Buyback
85%
EV
$27.47
Elite machine

Elite

10 × Elite Pokémon Gacha Pack ($50)

Buyback
85%
EV
$55.01
Bronze machine

Bronze

10 × Bronze Pokémon Gacha Pack ($100)

Buyback
90%
EV
$105.34
Legendary machine

Legendary

5 × Legendary Pokémon Gacha Pack ($250)

Buyback
90%
EV
$261.74
Hyper machine

Hyper

5 × Hyper Pokémon Gacha Pack ($500)

Buyback
90%
EV
$528.15
Grail machine

Grail

5 × Grail Pokémon Gacha Pack ($1,000)

Buyback
93%
EV
$1022.91

FAQ

What is a GachaRUN?

You buy one ticket. It opens a batch of Collector Crypt Gacha packs. What those cards are worth to Collector Crypt's buyback desk unlocks credit, and you spend that credit on more packs. Three rounds, then everything opens at once. You keep the cards.

Whose machines are these?

Collector Crypt's. Same packs, same published odds, same buyback desk. GachaRUN doesn't make cards or run a machine of its own — it adds the credit on top.

What do I actually pay?

The ticket price, once. $250 for Starter up to $5,000 for Grail. Everything after that is credit.

What is “credit”?

Money we lend you to buy more packs inside the run. It's a balance you settle at the end, not a sale. Every card the run pulls is yours at the finish.

How does the run actually work?

GachaRUN runs the whole thing for you. Your ticket goes into an escrow contract — not onto our books — and from there we buy the packs, open them and handle every on-chain step against Collector Crypt on your behalf. The cards the run produces are held until your balance is settled, and the escrow releases them, plus any change, the moment it is.

It's a centralised service, on purpose: it's what makes a run one payment instead of a signature for every pack. What it isn't is us holding your money — that sits in the contract.

How much credit do I get?

Round 1 gives you 90% of what your opening cards are worth to the buyback desk, rounded down to the nearest $25. Rounds 2 and 3 are based on the guaranteed floor of the packs you picked in the round before. Every round is smaller than the last, which is why the run ends on its own.

Why do my extra packs stay sealed?

Every pack you pick — round 1, 2 or 3 — stays sealed until the end of the run. The credit each round unlocks is calculated from what those packs are guaranteed to be worth, not from what's inside them. Only your ticket's opening pull is revealed straight away; everything you buy with credit opens together at the finish.

Why did I only get two rounds?

Round 3 only happens if it would unlock at least $25. On smaller tickets it often doesn't.

What does it cost?

0.5% origination, added to your balance when you draw the credit. That's the only fee if you settle yourself. If you let the clock run out, there's a 1% liquidation fee on top.

How do I pay it back?

Two ways. Pay the balance in USDC and keep every card. Or pick cards to sell back — if the cards you picked come to more than the balance, the difference comes back to you.

What happens if I do nothing?

At hour 70 of Collector Crypt's 72-hour buyback window, the cheapest cards needed to cover the balance plus the 1% fee are sold, and the difference is sent to you. The countdown and the exact fee are on screen before that point.

What do BULK, HIT and BANGER mean?

They compare a card to the price of the pack it came from. BULK is under the pack price, HIT is over it, BANGER is three times it or more. They're our words, not rarity — Collector Crypt's Common / Uncommon / Rare / Epic is a separate thing and still shown.

Where do the odds and values come from?

From Collector Crypt. The odds and value bands are theirs as published. Collector Crypt notes that its pricing data comes from ALT, eBay and other platforms and is subject to change, so treat Expected Value as a snapshot rather than a promise.

Can I lose cards?

Only cards you choose to sell, or — if you let the clock run out — the cheapest cards needed to cover what you owe. Nothing else is touched.

Is the Expected Value what I'll get?

No. It's an average. On most packs the majority of single pulls come back under it.

What about $CARDS?

Depositing $CARDS to start a run with more credit is coming, and isn't live yet.