Starter
10 × Starter Pokémon Gacha Pack ($25)
- Buyback
- 85%
- EV
- $27.47
Every card comes out of the live Collector Crypt Gacha Machines.
One Ticket buys you 5 or 10 Gacha Packs
10 × Starter Pokémon Gacha Pack ($25)
10 × Elite Pokémon Gacha Pack ($50)
10 × Bronze Pokémon Gacha Pack ($100)
5 × Legendary Pokémon Gacha Pack ($250)
5 × Hyper Pokémon Gacha Pack ($500)
5 × Grail Pokémon Gacha Pack ($1,000)
You buy one ticket. It opens a batch of Collector Crypt Gacha packs. What those cards are worth to Collector Crypt's buyback desk unlocks credit, and you spend that credit on more packs. Three rounds, then everything opens at once. You keep the cards.
Collector Crypt's. Same packs, same published odds, same buyback desk. GachaRUN doesn't make cards or run a machine of its own — it adds the credit on top.
The ticket price, once. $250 for Starter up to $5,000 for Grail. Everything after that is credit.
Money we lend you to buy more packs inside the run. It's a balance you settle at the end, not a sale. Every card the run pulls is yours at the finish.
GachaRUN runs the whole thing for you. Your ticket goes into an escrow contract — not onto our books — and from there we buy the packs, open them and handle every on-chain step against Collector Crypt on your behalf. The cards the run produces are held until your balance is settled, and the escrow releases them, plus any change, the moment it is.
It's a centralised service, on purpose: it's what makes a run one payment instead of a signature for every pack. What it isn't is us holding your money — that sits in the contract.
Round 1 gives you 90% of what your opening cards are worth to the buyback desk, rounded down to the nearest $25. Rounds 2 and 3 are based on the guaranteed floor of the packs you picked in the round before. Every round is smaller than the last, which is why the run ends on its own.
Every pack you pick — round 1, 2 or 3 — stays sealed until the end of the run. The credit each round unlocks is calculated from what those packs are guaranteed to be worth, not from what's inside them. Only your ticket's opening pull is revealed straight away; everything you buy with credit opens together at the finish.
Round 3 only happens if it would unlock at least $25. On smaller tickets it often doesn't.
0.5% origination, added to your balance when you draw the credit. That's the only fee if you settle yourself. If you let the clock run out, there's a 1% liquidation fee on top.
Two ways. Pay the balance in USDC and keep every card. Or pick cards to sell back — if the cards you picked come to more than the balance, the difference comes back to you.
At hour 70 of Collector Crypt's 72-hour buyback window, the cheapest cards needed to cover the balance plus the 1% fee are sold, and the difference is sent to you. The countdown and the exact fee are on screen before that point.
They compare a card to the price of the pack it came from. BULK is under the pack price, HIT is over it, BANGER is three times it or more. They're our words, not rarity — Collector Crypt's Common / Uncommon / Rare / Epic is a separate thing and still shown.
From Collector Crypt. The odds and value bands are theirs as published. Collector Crypt notes that its pricing data comes from ALT, eBay and other platforms and is subject to change, so treat Expected Value as a snapshot rather than a promise.
Only cards you choose to sell, or — if you let the clock run out — the cheapest cards needed to cover what you owe. Nothing else is touched.
No. It's an average. On most packs the majority of single pulls come back under it.
Depositing $CARDS to start a run with more credit is coming, and isn't live yet.